
The Axis Group Presents:
NET.WORKING
TALKS
June 23, 2023 11:30AM
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Technology Which You Can Control
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ART ENABLES US TO FIND OURSELVES AND LOSE OURSELVES AT THE SAME TIME
DISCOVER EVERYTHING IN NEW WAY
GREAT DESIGN IS DIFFICULT TO DESCRIBE — YOU OFTEN KNOW IT WHEN YOU SEE IT. BY FOLLOWING ANY OF THE 10 DESIGN PHILOSOPHIES DESCRIBED ABOVE, HOWEVER, YOU WILL BE THAT MUCH CLOSER TO UNDERSTANDING DESIGN AND THE PRINCIPLES THAT GUIDE IT.
IT'S TIME TO REBRAND YOUR BUSINESS




IF YOUR COMPANY NAME IS GENERIC AND SIMILAR TO THAT OF OTHER BUSINESSES, YOU’RE HURTING YOUR BRAND. A GENERIC LOGO WILL SIMILARLY HURT YOUR BRAND. A RELATED PROBLEM OCCURS WHEN YOU USE STOCK ART IN YOUR BRANDING OR MARKETING MATERIALS: YOU MAY BE HURTING YOUR BRAND BECAUSE EVERYONE RECOGNIZES STOCK ART WHEN THEY SEE IT; AND THOSE PHOTOS MAY TURN UP BEING USED BY YOUR COMPETITORS.

BUSINESS AND DESIGN PHILOSOPHY
DESIGN IMPACTS ALL OUR LIVES IN WAYS SUBTLE AND OVERT. FROM OUR PHONES TO OUR COFFEE POTS, EVERY OBJECT IS A FUNCTION OF DESIGN. GREAT DESIGN IS MORE THAN JUST GOOD AESTHETICS. IT IS THE WAY WE USE OBJECTS. AN IPAD OR AN EAMES CHAIR ARE BEAUTIFUL BY THEMSELVES, BUT YOU CAN’T TRULY APPRECIATE THEIR DESIGN UNTIL YOU START USING THEM. IT’S ONLY THEN THAT YOU EXPERIENCE ALL THE SUBTLE TOUCHES, ALL THE THINGS VISIBLE AND INVISIBLE THAT MAKE GREAT DESIGN. BUT WHERE DO THESE GREAT DESIGNS COME FROM? HOW DO DESIGNERS CREATE OBJECTS THAT ARE BOTH BEAUTIFUL AND USEFUL? FROM WHERE DO THEY DRAW THEIR INSPIRATION? DO THEY FOLLOW ANY RULES, OR DO THEY FOLLOW THEIR FANCY? DESIGN DOES NOT EXIST IN ISOLATION; IT IS A REFLECTION OF THE LARGER SOCIETY. AS SOCIETY CHANGES, SO SHOULD DESIGN. THE BEST DESIGNERS ITERATE THEIR DESIGNS RAPIDLY TO KEEP PACE WITH SOCIETY’S DEMANDS. A GREAT EXAMPLE IS THE APPLE IOS DESIGN. WHILE EARLY ITERATIONS OF IOS (UP TILL IOS6) USED A SKEUOMORPHIC DESIGN ETHOS TO SIMULATE FAMILIARITY WITH UI COMPONENTS, IOS 7 AND LATER VERSIONS USED “FLAT” DESIGN. THIS WAS DONE KEEPING IN MIND USERS’ INCREASING AFFINITY WITH USER INTERFACES, HALF A DECADE AFTER THE FIRST IPHONE LAUNCH.
LIMITATION
THE KEY TO GOOD DESIGN IS TO SUBTRACT, NOT ADD. THIS HAS BEEN THE PHILOSOPHY OF EVERYONE FROM JONATHAN IVE AND STEFAN SAGEMEISTER TO DIEGO ARMANI AND LUDWIG MIES VAN DER ROHE. THE MORE ‘ESSENTIAL’ YOU CAN MAKE A PRODUCT, THAT IS, THE LESS DESIGNED YOU CAN MAKE IT APPEAR, THE MORE YOU’VE SUCCEEDED.
